Come play *The Amazing Race to Rebuild Barkerville!* Saturday, Sept. 21st!

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The Amazing Race to Rebuild Barkerville

Saturday, September 21st

1:00 – The La Font and Ward Musical Revue 

Theatre Royal/WCFB Building

The Theatre Royal’s fall musical variety show, presented in a theatre that also originally housed the Williams Creek Fire Brigade!

2:15Sign Up For The Amazing Race to Rebuild Barkerville

St. Saviour’s Anglican Church

Bring your team of up to six people to St. Saviour’s and get ready to compete to win amazing prizes!

2:30 – 3:45 The Amazing Race to Rebuild Barkerville

St. Savior’s Anglican Church

A special team-play treasure hunt and obstacle course designed help you experience Barkerville like never before, commemorating the Great Fire of 1868!

7:00 – WCFB: On Air

Theatre Royal/WCFB Building

Join us for an evening performance of the Theatre Royal’s live 1940s “radio” show – the best of jazz and wartime tunes from Newman and Wright’s amazing cast!

The Amazing Race to Rebuild Barkerville

Playing the Game

  • Teams are provided with twenty sheets of paper, each marked with a name corresponding to the location of a challenge found on the team’s Activity List.
  • Teams have precisely 75 minutes to complete as many of the listed challenges as possible in an attempt to score the highest points possible and be eligible for the grand prize.
  • When teams arrive at the location of a particular challenge, one member of the team reads the sheet of paper named for that location (e.g. when Team ‘Moses’ arrives at the Library, the sheet marked LIBRARY is read).
    • The sheet of paper will be marked with the following information: challenge location, participation level, outline of activity or clue, and contact person.
    • Location will reiterate where the team currently is.
    • Participation level will indicate whether the challenge requires an attempt by the ENTIRE TEAM or a SINGLE PLAYER.
      • If ENTIRE TEAM is indicated, all team members must complete the challenge – together – before points can be awarded.
      • If SINGLE PLA YER is indicated, one player from the team will either volunteer or be selected to complete the challenge alone.
      • Each team member may only attempt a SINGLE PLAYER challenge once per player rotation; i.e. once an attempt on a SINGLE PLA YER challenge has been made, regard less of its outcome, that player may not volunteer or be selected to compete in another SINGLE PLAYER challenge until each member of the team has already done so.
      • Outline of activity or clue tells the team a little about what they’re in for.
      • Contact person refers the team to its guide and adjudicator for the given activity, by name or by occupation.
  • Once the information from a location sheet is digested and the contact person is located, teams will present themselves to the location’s contact person, and await further instructions.
  • Location contacts will explain the task at hand, oversee the team’s attempt at completing the task, and judge the results.
  • If an ENTIRE TEAM or SINGLE PLAYER completes a challenge satisfactorily, the team or player will receive an envelope containing proof of completion and an indication of the number of points awarded for the particular challenge.
  • Challenges must be attempted in the order in which they appear on a team’s Activity List (except the five Bonus Activities, which may be attempted at any point during the game).
  • A challenge may be abandoned once started, or skipped altogether, but may not be returned to once the next listed challenge has commenced.
  • Different challenges have different point values – something to keep in mind while plotting a course of action.
  • The team with the most points at the end of 75 minutes wins a chance to compete in a goldpan-off at Eldorado Gold & Gifts to determine the grand-prize winner of The Amazing Race to Rebuild Barkerville!  After all … there can be only one!

 “It’s Fire Brigade Fun for the Whole Family!”